<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="g17ytfef:-yd1mxxr378c2" version="2">
	<created_date>Oct 25, 2009</created_date>
	<modified_date>Jun 30, 2013 1:38 PM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Treasure Golem</name>
		<age>0</age>
		<birthday>Varies</birthday>
		<eyes>Red</eyes>
		<hair>None</hair>
		<skin>Coins</skin>
		<handedness>Right</handedness>
		<height>180 in</height>
		<weight>1000 lb</weight>
		<SM>2</SM>
		<gender>N/A</gender>
		<race>Treasure Golem</race>
		<tech_level>4</tech_level>
		<notes>ST 25 (50  to  47 HP): SM  2, BS 6.5,  2d+2 thr, 5d-1 sw
ST 24 (46  to  43 HP): SM  2, BS 6.5,  2d+1 thr, 4d+2 sw
ST 23 (42  to  39 HP): SM  2, BS 6.5,  2d+1 thr, 4d+1 sw
ST 22 (38  to  35 HP): SM  2, BS 6.5,  2d thr,   4d sw
ST 21 (34  20  31 HP): SM  2, BS 6.5,  2d thr,   4d-1 sw
ST 20 (30  to  27 HP): SM  2, BS 6.5,  2d-1 thr, 3d+2 sw
ST 19 (26  to  23 HP): SM  2, BS 6.5,  2d-1 thr, 3d+1 sw
ST 18 (22  to  19 HP): SM  2, BS 6.5,  1d+2 thr, 3d sw
ST 17 (18  to  15 HP): SM  2, BS 6.5,  1d+2 thr, 3d-1 sw
ST 16 (14  to  11 HP): SM  2, BS 6.5,  1d+1 thr, 2d+2 sw
ST 15 (10  to   7 HP): SM  1, BS 7,    1d+1 thr, 2d+1 sw
ST 14 (6   to   3 HP): SM  1, BS 7,    1d thr,   2d sw
ST 13 (2   to  -3 HP): SM  1, BS 7,    1d thr,   2d-1 sw
ST 12 (-2  to  -5 HP): SM  1, BS 7,    1d-1 thr, 1d+2 sw
ST 11 (-6  to  -9 HP): SM  1, BS 7,    1d-1 thr, 1d+1 sw
ST 10 (-10 to -13 HP): SM  0, BS 7.5,  1d-2 thr, 1d sw
ST 9  (-14 to -17 HP): SM  0, BS 7.5,  1d-2 thr, 1d-1 sw
ST 8  (-18 to -21 HP): SM -1, BS 8,    1d-3 thr, 1d-2 sw
ST 7  (-22 to -25 HP): SM -1, BS 8,    1d-3 thr, 1d-2 sw
ST 6  (-26 to -29 HP): SM -1, BS 8,    1d-4 thr, 1d-3 sw
ST 5  (-30 to -33 HP): SM -2, BS 8.5,  1d-4 thr, 1d-3 sw
ST 4  (-34 to -37 HP): SM -3, BS 9,    1d-5 thr, 1d-4 sw
ST 3  (-38 to -41 HP): SM -4, BS 9.5,  1d-5 thr, 1d-4 sw
ST 2  (-42 to -45 HP): SM -5, BS 10,   1d-6 thr, 1d-5 sw
ST 1  (-46 to -49 HP): SM -6, BS 10.5, 1d-6 thr, 1d-5 sw
</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>582</total_points>
	<ST>10</ST>
	<DX>13</DX>
	<IQ>8</IQ>
	<HT>13</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>false</include_punch>
	<include_kick>false</include_kick>
	<include_kick_with_boots>false</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="yes">
			<name>Treasure Golem</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>360&#176; Vision</name>
					<type>Physical, Exotic</type>
					<base_points>25</base_points>
					<modifier version="1" enabled="no">
						<name>Easy to hit </name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B34</reference>
						<notes>Others can target your eyes at -6</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Panoptic 1</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>P39</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Panoptic 2</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
						<reference>P39</reference>
					</modifier>
					<reference>B34</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Claws, Blunt (Feet)</name>
					<type>Physical</type>
					<base_points>3</base_points>
					<melee_weapon>
						<damage>thr:+1 cr</damage>
						<usage>Kick</usage>
						<reach>C,1</reach>
						<parry>No</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Karate</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Kicking</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<reference>B42</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no" type="alternative_abilities">
					<name>Coin Attacks</name>
					<advantage version="2">
						<name>Innate Attack (Crush)</name>
						<type>Physical, Exotic</type>
						<levels>2</levels>
						<points_per_level>5</points_per_level>
						<ranged_weapon>
							<damage>2d cr</damage>
							<accuracy>3</accuracy>
							<range>100/10</range>
							<rate_of_fire>1</rate_of_fire>
							<recoil>1</recoil>
						</ranged_weapon>
						<modifier version="1" enabled="no">
							<name>Explosion</name>
							<cost type="percentage">50</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fragmentation</name>
							<cost type="percentage">15</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fragmentation</name>
							<cost type="percentage">15</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
							<notes>Hot</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Surge</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>2</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>3</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>5</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">200</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>10</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Side Effect</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B109</reference>
							<notes>@Effect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Symptoms</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B109</reference>
							<notes>@Effect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.5</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.2</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-70</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.1</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Blunt Trauma</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B111</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Knockback</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B111</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Wounding</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B111</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Double Knockback</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Incendiary</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1">
							<name>Costs Hit Points</name>
							<cost type="percentage">-10</cost>
							<levels>4</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Area Effect</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<notes>4 yard radius</notes>
						</modifier>
						<modifier version="1">
							<name>Emanation</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<reference>B61</reference>
						<notes>Coin Shower</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Innate Attack (Crush)</name>
						<type>Physical, Exotic</type>
						<levels>4</levels>
						<points_per_level>5</points_per_level>
						<ranged_weapon>
							<damage>4d cr</damage>
							<accuracy>3</accuracy>
							<range>100/10</range>
							<rate_of_fire>1</rate_of_fire>
							<recoil>1</recoil>
							<default>
								<type>Skill</type>
								<name>Innate Attack</name>
								<specialization>Breath</specialization>
								<modifier>0</modifier>
							</default>
							<default>
								<type>Skill</type>
								<name>Innate Attack</name>
								<modifier>-2</modifier>
							</default>
							<default>
								<type>DX</type>
								<modifier>-4</modifier>
							</default>
						</ranged_weapon>
						<modifier version="1" enabled="no">
							<name>Explosion</name>
							<cost type="percentage">50</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fragmentation</name>
							<cost type="percentage">15</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Fragmentation</name>
							<cost type="percentage">15</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B104</reference>
							<notes>Hot</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Surge</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>2</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>3</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>5</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">200</cost>
							<affects>total</affects>
							<reference>B102</reference>
							<notes>10</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Side Effect</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B109</reference>
							<notes>@Effect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Symptoms</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B109</reference>
							<notes>@Effect@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.5</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.2</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Armor Divisor</name>
							<cost type="percentage">-70</cost>
							<affects>total</affects>
							<reference>B110</reference>
							<notes>0.1</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Blunt Trauma</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B111</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Knockback</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B111</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Wounding</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B111</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Double Knockback</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Incendiary</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B104</reference>
						</modifier>
						<modifier version="1">
							<name>Costs Hit Points</name>
							<cost type="percentage">-10</cost>
							<levels>2</levels>
							<affects>total</affects>
						</modifier>
						<reference>B61</reference>
						<notes>Coin Blast</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Combat Reflexes</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B43</reference>
					<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">fast-draw</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>fright_check</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Constriction Attack</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<modifier version="1">
						<name>Engulphing</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
						<reference>P45</reference>
					</modifier>
					<reference>B43</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full_body_except_eyes</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Doesn't Breathe</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<modifier version="1" enabled="no">
						<name>Gills</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Gills</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Suffocates in air</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Absorption</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 25 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 50 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 100 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 200 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Storage</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B49</reference>
						<notes>Can hold breath 300 times as long as normal</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Oxygen Combustion</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B49</reference>
					</modifier>
					<reference>B49</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Doesn't Eat or Drink</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<reference>B50</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Doesn't Sleep</name>
					<type>Physical, Exotic</type>
					<base_points>20</base_points>
					<reference>B50</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Duplication</name>
					<type>Mental/Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>35</points_per_level>
					<modifier version="1" enabled="no">
						<name>Duplicated Gear</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B51</reference>
					</modifier>
					<modifier version="1">
						<name>No Sympathetic Injury</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B51</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Digital</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B51</reference>
					</modifier>
					<modifier version="1">
						<name>Shared Resources</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B51</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Construct</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
						<reference>P48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sequential</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Multiplication</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>Sup26</reference>
					</modifier>
					<modifier version="1">
						<name>Cosmic (Death is Not Permanent)</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Reproduction</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<notes>Duplicates are clones, but not under your control</notes>
					</modifier>
					<reference>B50</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Eidetic Memory</name>
					<type>Mental</type>
					<base_points>5</base_points>
					<modifier version="1">
						<name>Photographic</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B51</reference>
					</modifier>
					<reference>B51</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Extra Attack</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>25</points_per_level>
					<modifier version="1" enabled="no">
						<name>Multi-Strike</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>P49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Single Skill</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P49</reference>
						<notes>@Skill@</notes>
					</modifier>
					<reference>B53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Extra Hit Points</name>
					<type>Physical</type>
					<levels>50</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>2</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>hp</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Flexibility (Double-Jointed)</name>
					<type>Physical</type>
					<base_points>15</base_points>
					<reference>B56</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">climbing</name>
						<specialization compare="is anything"></specialization>
						<amount>5</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">escape</name>
						<specialization compare="is anything"></specialization>
						<amount>5</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>High Pain Threshold</name>
					<type>Physical</type>
					<base_points>10</base_points>
					<reference>B59</reference>
					<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Diffuse)</name>
					<type>Physical, Exotic</type>
					<base_points>100</base_points>
					<modifier version="1" enabled="no">
						<name>Infiltration</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>P53</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Swarm</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>P53</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Swarm</name>
						<cost type="percentage">160</cost>
						<affects>total</affects>
						<reference>P53</reference>
						<notes>Can Affect Substantial</notes>
					</modifier>
					<reference>B60</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Eyes)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Neck)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Leech (Coins)</name>
					<type>Physical</type>
					<levels>10</levels>
					<base_points>21</base_points>
					<points_per_level>4</points_per_level>
					<modifier version="1" enabled="no">
						<name>Accelerated Healing</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Heals FP</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
						<notes>After HP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Heals FP</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
						<notes>Player Chooses</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Steal FP</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Steal FP then HP</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Steal ST</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Steal HT</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Steal DX</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Steal IQ</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Steal Youth</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<notes>Temporary</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Steal Youth</name>
						<cost type="percentage">450</cost>
						<affects>total</affects>
						<notes>Permanent</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Only Heals FP</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Dehydration</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Drowning</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Freezing</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Missed Sleep</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Starvation</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Suffocation</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<reference>P96</reference>
					<notes>10 lbs. of coins are equivalent to 1 HP; Can leech off of people or leech loose coins off ground, out of open containers, etc.</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Pressure Support</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<points_per_level>5</points_per_level>
					<reference>B77</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Regrowth</name>
					<type>Physical, Exotic</type>
					<base_points>40</base_points>
					<modifier version="1" enabled="no">
						<name>Minor</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Doubling</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
						<reference>P71</reference>
						<notes>@Body Part@ Only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Doubling</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Rattachment</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Bane</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>P71</reference>
						<notes>@Rare@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Bane</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>P71</reference>
						<notes>@Occational@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Bane</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P71</reference>
						<notes>@Common or Very Common@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reattachment Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P71</reference>
					</modifier>
					<reference>B80</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Mental Attack</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Metabolic Hazards</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1">
						<name>Unconsciousness from Injury</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Sealed</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<reference>B82</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Single-Minded</name>
					<type>Mental</type>
					<base_points>5</base_points>
					<reference>B85</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Size Related</name>
					<advantage version="2">
						<name>Increased Basic Speed</name>
						<type>Physical</type>
						<levels>16</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1">
							<name>Only Active When Shrunk</name>
							<cost type="percentage">-28</cost>
							<affects>total</affects>
							<notes>2 levels per active level of Shrinking</notes>
						</modifier>
						<notes>+0.25 Basic Speed per level</notes>
					</advantage>
					<advantage version="2">
						<name>Shrinking</name>
						<type>Physical, Exotic</type>
						<levels>8</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Affects Others</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B85</reference>
							<notes>One other person</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Affects Others</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B85</reference>
							<notes>Two other people</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Affects Others</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
							<reference>B85</reference>
							<notes>Three other people</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Affects Others</name>
							<cost type="percentage">200</cost>
							<affects>total</affects>
							<reference>B85</reference>
							<notes>Four other people</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>B85</reference>
							<notes>Up to No Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>B85</reference>
							<notes>Up to Light Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B85</reference>
							<notes>Up to Medium Encumbrance</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Can Carry Objects</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B85</reference>
							<notes>Up to Heavy Encumbrance</notes>
						</modifier>
						<modifier version="1">
							<name>Full Damage Innate Attacks</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B85</reference>
						</modifier>
						<modifier version="1">
							<name>Full DR</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
							<reference>B85</reference>
						</modifier>
						<modifier version="1">
							<name>Full HP</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
							<reference>B85</reference>
						</modifier>
						<modifier version="1">
							<name>Full Move</name>
							<cost type="percentage">30</cost>
							<affects>total</affects>
							<reference>B85</reference>
						</modifier>
						<modifier version="1">
							<name>Uncontrollable</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Gradual Size Change (1 ST for every 4 HP)</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Mass Loss, Not Shrinking</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Activates When Injured, Deactivates When Healed</name>
							<cost type="percentage">-28</cost>
							<affects>total</affects>
							<notes>Level varies by damage level; see advantage note)</notes>
						</modifier>
						<reference>B85</reference>
						<notes>Level by Damage Taken: 1 = 40+, 2 = 60+, 3 = 68+, 4 = 80+, 5 = 84+, 6 = 88+, 7 = 92+, 8 = 96+</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no">
						<name>Strength</name>
						<advantage version="2">
							<name>Lifting ST</name>
							<type>Physical</type>
							<levels>25</levels>
							<points_per_level>3</points_per_level>
							<modifier version="1" enabled="no">
								<name>No Fine Manipulators</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B15</reference>
							</modifier>
							<modifier version="1">
								<name>Size</name>
								<cost type="percentage">-10</cost>
								<levels>2</levels>
								<affects>total</affects>
								<reference>B15</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Super-Effort</name>
								<cost type="percentage">400</cost>
								<affects>total</affects>
								<reference>P58</reference>
							</modifier>
							<reference>B65</reference>
							<categories>
								<category>Advantage</category>
							</categories>
							<attribute_bonus>
								<attribute limitation="lifting_only">st</attribute>
								<amount per_level="yes">1</amount>
							</attribute_bonus>
						</advantage>
						<advantage version="2">
							<name>Striking ST</name>
							<type>Physical, Exotic</type>
							<levels>25</levels>
							<points_per_level>5</points_per_level>
							<modifier version="1" enabled="no">
								<name>No Fine Manipulators</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Size</name>
								<cost type="percentage">-10</cost>
								<levels>2</levels>
								<affects>total</affects>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Super Effort</name>
								<cost type="percentage">400</cost>
								<affects>total</affects>
								<reference>Sup24</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>One Attack Only</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>P79</reference>
								<notes>@Attack@</notes>
							</modifier>
							<reference>B88</reference>
							<categories>
								<category>Advantage</category>
							</categories>
							<attribute_bonus>
								<attribute limitation="striking_only">st</attribute>
								<amount per_level="yes">1</amount>
							</attribute_bonus>
						</advantage>
					</advantage_container>
				</advantage_container>
				<advantage version="2">
					<name>Stretching</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>6</points_per_level>
					<modifier version="1" enabled="no">
						<name>Force Extension</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P78</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P78</reference>
						<notes>Arms Only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P78</reference>
						<notes>Legs Only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P78</reference>
						<notes>@Single Limb@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P78</reference>
						<notes>Neck Only</notes>
					</modifier>
					<reference>B88</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Striker, Crushing (Tail)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<melee_weapon>
						<damage>thr:+1 cr</damage>
						<reach>C</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<reference>B88</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Teeth, Blunt</name>
					<type>Physical, Exotic</type>
					<melee_weapon>
						<damage>thr-1 cr</damage>
						<usage>Bite</usage>
						<reach>C</reach>
						<parry>No</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<reference>B91</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Temperature Tolerance</name>
					<type>Physical</type>
					<levels>10</levels>
					<points_per_level>1</points_per_level>
					<reference>B93</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Unaging</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>Age Control</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B95</reference>
					</modifier>
					<reference>B95</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Unfazeable</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B95</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Vacuum Support</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B96</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no" type="metatrait">
				<name>Automaton</name>
				<reference>B263</reference>
				<advantage version="2">
					<name>Hidebound</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B138</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Incurious</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>6</cr>
					<reference>B140</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Low Empathy</name>
					<type>Mental</type>
					<base_points>-20</base_points>
					<reference>B142</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">acting</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">carousing</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">criminology</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">detect lies</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">diplomacy</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">enthrallment</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">fast-talk</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">interrogation</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">leadership</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">merchant</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">politics</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">psychology</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">savoir-faire</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sex appeal</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">sociology</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">streetwise</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">oblivious</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="no">
							<name compare="is">callous</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
						<advantage_prereq has="no">
							<name compare="is">empathy</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>No Sense of Humor</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B146</reference>
					<notes>-2 Reaction</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Slave Mentality</name>
					<type>Physical</type>
					<base_points>-40</base_points>
					<reference>B154</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Cannot Learn</name>
					<type>Mental</type>
					<base_points>-30</base_points>
					<modifier version="1">
						<name>Can Memorize</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B125</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>10</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Dependency (Mana)</name>
					<type>Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>Rarity: Rare</name>
						<cost type="points">-30</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Rarity: Occasional</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Rarity: Common</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1">
						<name>Rarity: Very Common</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Illegal</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1">
						<name>Frequency: Constantly</name>
						<cost type="multiplier">5</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per minute without it</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Hourly</name>
						<cost type="multiplier">4</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per 10 minutes after missing a hourly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Daily</name>
						<cost type="multiplier">3</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per hour after missing a daily dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Weekly</name>
						<cost type="multiplier">2</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per six hours after missing a weekly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Monthly</name>
						<cost type="multiplier">1</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per day after missing a monthly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Seasonally</name>
						<cost type="multiplier">0.33333</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per 3 days after missing a seasonal dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Frequency: Yearly</name>
						<cost type="multiplier">0.1</cost>
						<reference>B130</reference>
						<notes>Lose 1 HP per 2 weeks after missing a yearly dose</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Aging</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
						<reference>B130</reference>
						<notes>Age 2 years for each HP lost due to this dependency</notes>
					</modifier>
					<reference>B130</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Disturbing Voice</name>
					<type>Physical</type>
					<base_points>-10</base_points>
					<reference>B132</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<prereq_list all="yes">
						<advantage_prereq has="no">
							<name compare="is">voice</name>
							<notes compare="is anything"></notes>
						</advantage_prereq>
					</prereq_list>
				</advantage>
				<advantage version="2">
					<name>Fragile (Unnatural)</name>
					<type>Physical, Exotic</type>
					<base_points>-50</base_points>
					<reference>B137</reference>
					<notes>Resilient Golems don't have this</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Invertebrate</name>
					<type>Physical, Exotic</type>
					<base_points>-20</base_points>
					<reference>B140</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>No Mana Shutdown</name>
					<type>Physical, Exotic</type>
					<base_points>-20</base_points>
					<reference>Thm119</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>No Sense of Smell/Taste</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<reference>B146</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Noisy</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>-2</points_per_level>
					<reference>B146</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">stealth</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">-2</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Numb</name>
					<type>Physical</type>
					<base_points>-20</base_points>
					<reference>B146</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Reprogrammable</name>
					<type>Mental, Exotic</type>
					<base_points>-10</base_points>
					<reference>B150</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Valuable Property)</name>
					<type>Social</type>
					<base_points>-10</base_points>
					<reference>B156</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Unhealing (Total)</name>
					<type>Physical, Exotic</type>
					<base_points>-30</base_points>
					<reference>B160</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Wealth (Dead Broke)</name>
					<type>Social</type>
					<base_points>-25</base_points>
					<reference>B25</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Every point of damage taken relseases 10 lbs. of coins</name>
					<type>Physical</type>
					<notes>It can do this voluntarily</notes>
				</advantage>
				<advantage version="2">
					<name>Neither has nor spends Fatigue Points</name>
					<type>Physical</type>
					<categories>
						<category>Feature</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Perks</name>
				<advantage version="2">
					<name>Can pretend to be a pile of coins</name>
					<type>Physical</type>
					<base_points>1</base_points>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no" type="metatrait">
				<name>Quadruped</name>
				<reference>B263</reference>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Extra Legs</name>
						<type>Physical, Exotic</type>
						<modifier version="1">
							<name>Four Legs</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B54</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@5 or 6@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B55</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@7+@</name>
							<cost type="points">15</cost>
							<affects>total</affects>
							<reference>B55</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Long</name>
							<cost type="percentage">100</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B55</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cannot Kick</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B55</reference>
						</modifier>
						<reference>B54</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Horizontal</name>
						<type>Physical, Exotic</type>
						<base_points>-10</base_points>
						<reference>B139</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>No Fine Manipulators</name>
						<type>Physical</type>
						<base_points>-30</base_points>
						<reference>B145</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<cost_reduction>
							<attribute>st</attribute>
							<percentage>40</percentage>
						</cost_reduction>
						<cost_reduction>
							<attribute>dx</attribute>
							<percentage>40</percentage>
						</cost_reduction>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<technique version="2" limit="0">
			<name>Biting Grapple</name>
			<difficulty>A</difficulty>
			<points>3</points>
			<reference>Dgn78</reference>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>-3</modifier>
			</default>
			<prereq_list all="yes">
				<skill_prereq has="yes">
					<name compare="is">Brawling</name>
					<specialization compare="is anything"></specialization>
				</skill_prereq>
			</prereq_list>
		</technique>
		<skill version="2">
			<name>Brawling</name>
			<difficulty>DX/E</difficulty>
			<points>4</points>
			<reference>B182</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
			<weapon_bonus>
				<name compare="is">Brawling</name>
				<specialization compare="is anything"></specialization>
				<level compare="at_least">2</level>
				<amount per_level="yes">1</amount>
			</weapon_bonus>
		</skill>
		<technique version="2" limit="0">
			<name>Head Butt</name>
			<difficulty>H</difficulty>
			<points>2</points>
			<melee_weapon>
				<damage>thr-1</damage>
				<usage>Head Butt</usage>
				<reach>C</reach>
				<parry>no</parry>
				<block>no</block>
				<default>
					<type>Skill</type>
					<name>Head Butt</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-1</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>-1</modifier>
				</default>
			</melee_weapon>
			<reference>MA74</reference>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>-1</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
				<category>Technique</category>
			</categories>
		</technique>
		<skill version="2">
			<name>Innate Attack</name>
			<specialization>Breath</specialization>
			<difficulty>DX/E</difficulty>
			<points>4</points>
			<reference>B201</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Ranged Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Innate Attack</name>
				<modifier>-2</modifier>
			</default>
		</skill>
		<technique version="2" limit="0">
			<name>Kicking</name>
			<difficulty>H</difficulty>
			<points>3</points>
			<reference>B231, MA75</reference>
			<default>
				<type>Skill</type>
				<name>Brawling</name>
				<modifier>-2</modifier>
			</default>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
				<category>Technique</category>
			</categories>
		</technique>
	</skill_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
